The goal of this lab is to experiment with a biological simulator, and especially to see how polymorphism is useful in its design. This write-up assumes that you have already done the pre-lab reading.
In class on Friday, you got printed copies of the
Agent
interface and the three classes that implement it.
You can look at javadoc with information you need about the
Agent
and SimulationGrid
classes
here.
To get started, move into your cs235
directory
Then clone the repository for this lab and move into the new
lab10
directory.
hg clone /cslab/class/csci235/labs/lab10 cd lab10
If you list the files here (use ls -F
), you'll see an
item simulation
, which
is a directory containing the source code for the
simulation
package. That provides all of the code to
manage the grid and the windows that display it.
You will not need modify any of this, but you may look
at it if you're curious.
The first thing you should do is glance over the code to
familiarize yourself with it. Each of the agent classes implements
the Agent
interface, with almost all of the interesting
behavior in the method act()
.
Recall that an agent can has four methods that it can call on the
SimulationGrid
in which it lives. Recall that the
methods for examining the grid can be safely called with positions
that are out of bounds: off-grid positions show up as neither open
nor occupied, and getAgentAt()
returns null. You must
make sure that the position you supply in a call to
setAgentAt()
method must be valid.
Compile PredPrey.java
and the species files.
(Note: You will get a warning message about "unchecked or unsafe operations"
when you compile any of your species. You may ignore that.)
Now run the simulation.
You can select between a small view or big view,
by using the -small
and -big
flags, as in
java PredPrey -big &
The big view gets you a world that is 180x120 cells; the small view's world is 60x30.
Try running the simulation with various initial populations. Try to find an initial setup where you cannot predict the outcome--- where the outcome partially depends on the random placement and movement on the agents; for example, you might find that with 100 clover, 20 rabbits, and 5 foxes, sometimes the rabbits will become extinct, and other times the clover becomes extinct.
Take notes regarding your observations about the patterns of behavior. If you notice any peculiarities, can you explain why they happen? Can you think of a way to eliminate any oddities? (If nothing looks strange to you, you might look here.)
If what you observe that some species has a particular bias—for example, that the foxes always eat all the rabbits before the rabbits eat all the clover, or if clover always becomes extinct—then you can adjust the reproductive threshold, speed, or visual acuity of one or more species to try to put them on more equal footing. Make notes about how these kinds of tweaks affect the overall behavior.
Now you and your partner should think about what major changes you
would like to make to the system to make it more interesting. (And don't
forget that you can use hg commit
to save the state and
hg revert
to back out of unhappy experiments.)
Some obvious directions include the following:
Once you compile a new subclass of Agent
in your
directory, that class will automatically show up in the initial-population
dialogue when the simulator starts.
There are two things that may not be immediately obvious: how an agent dies and what is required when a new agent is created. For ideas about death, look at what happens when prey is eaten (as when a Rabbit eats a Clover): can you figure out what makes the Clover disappear? (Hint) For what needs to happen when an agent is created, look at the code for reproduction in the provided species. (Hint)
The Java documentation includes
a list
of pre-defined color names that are available after
importing java.awt.color
.
Some ideas that students have come up with in the past:
Most changes can be made by working within a single class,
adding/changing instance variables and fixing the constructors and the
act()
method. Where some global action is needed (as
would be the case with natural disasters), you might want to do
something in the step()
method of class
PredPrey
, either at the beginning or right before the
call to view.display()
at the end.
As you try out your modified simulation, look for patterns of behavior. What parts seem to be realistic in modeling the real world? Can you make the system stable (no species becoming extinct, at least for a long time), or can you at least find a starting configuration where the results are unpredictable?
Along with the code you wrote or modified, for this lab you should turn in a short report (a few paragraphs long). Talk about what you initially observed in the simulation before you modified it; what you wanted to change to make the simulation more realistic or interesting; what changes you made (including an explanation of the implementation and references to what part of the code you modified); and what you observed when running your new version of the simulation. You may write the report in a text file.
Turn in a hardcopy of your report.
In addition, turn in the .java
source files for your
species with a command like
/cslab/class/csci235/bin/handin lab10 Clover.java Rabbit.java Fox.java
Be sure to include any new species that you have added and any
other .java
files that you have modified.