The goal of this lab is gain experience designing the relationships among classes. This will also give you experience in working on a group project.
In this lab we initiate a running example that will come up in future lectures and labs: An "adventure"-style computer game. The central element of this kind of game is that it takes place in a world composed of locations (which we will call "rooms", even though it's possible that these locations could be interpreted as being outside) among which the user moves. In these rooms the user's character can find and use items, interact with other characters, and move to a different room. The object of the game might be to find something, rescue someone, or escape a cave or dungeon. Games like this are often text-based, but they don't have to be.
The code for the game we will work on is very flexible and (if designed well) extensible. It can be used to play games with a wide variety of scenarios, maps, and objectives. You will be working on it as a group, but each of you in the group will be working on a different part.
The first thing to do is to organize into five groups (of three
students each). I'll assign you a number N, so that your
group will be groupN
.
To check out the code, substitute your group for groupN
,
and do
hg clone ssh://hg@cshg/245s13/groupN
That will make a directory with your group name, with a subdirectory
game
. (If you use eclipse, use the groupN
directory.)
The game software is in working order and can be played.
However, right now the game is pretty lame.
It consists of four rooms (each described only as "a room"),
laid out as a 2-by-2 grid, with each room connected to its two
adjacent rooms (not to the diagonal room).
It also is a pretty annoying game since there is no object and no way
for the game to end.
However, playing the game (compile and run the
PlayGame
class) will give you a feel for the basic setup.
In each turn
Your first task is to inspect the code to see how it is set up. It is extremely simple.
Then confer with each other and assign to each person at least one of the following modifications to be made.
Parser.executeTerm()
will not make this easy.
Room.java
for every new movement option will not make this easy.
The first thing you must each do is read this lab description (which, presumably you have done, if you have gotten this far). Then you will confer together and assign tasks to everyone.
Next you will take some time to think through what you need to do for your task and plan and design. You should do this in conjunction with whomever is working on tasks that affect or are affected by your task.
Once you have planned out your changes and considered how it will affect other parts of the program, begin to implement. In order to test, you will have to integrate your work using subversion.
Work until lab time is finished. Ideally by the end of lab, your group will have done all four tasks at least to some extent, will have integrated your changes, and will have a working version. At any rate, we will resume working on this (with additional specificiations, too) next week.
To share changes with your teammates, you need to
hg status
to check where you are.
hg add filename
to tell
Mercurial about files that you have added.
hg commit -m "log message"
to
commit your changes to your local repository.
hg push
to push your commits to the shared
repository.
hg pull
to pull your
commits to their repositories, followed by hg update
to
show those changes in their working copy.
hg pull
to pull the other changes into your
repository.
hg merge
to incorporate those changes into your
working copy.
Your merge command will complain if the changes you have made to a file overlap. I'll add instructions for dealing with that...
a2ps -2 --file-align=virtual filenames
The options there are
-2
print two pages per sheet
--file-align=virtual
don't insert any blank pages
between files