Lab 5: Designing a class heirarchy

The goal of this lab is gain experience desiging the relationships among classes.

1. Introduction and set-up

In this lab we initiate a running example that will come up in future lectures and labs: An "adventure"-style computer game. The central element of this kind of game is that it takes place in a world composed of locations (which we will call "rooms", even though it's possible that these locations could be interpreted as being outside) among which the user moves. In these rooms the user's character can find and use items, interact with other characters, and move to a different room. The object of the game might be to find something, rescue someone, or escape a cave or dungeon. Games like this are often text-based, but they don't have to be.

The code for the game we will work on is very flexbile and (if designed well) extensible. It can be used to play games with a wide variety of scenarios, maps, and objectives. You will be working on it together as a class, but you will each be working on a different part.

Make a new directory for this lab and checkout the code.

svn checkout file:///homeemp/tvandrun/svn/245/lab5

The game software is in working order and can be played. However, right now the game is pretty lame. It consists of four rooms (each described only as "a room"), laid out as a 2-by-2 grid, with each room connected to its two adjacent rooms (not to the diagonal room). It also is a pretty annoying game since there is no object and no way for the game to end. However, playing the game (compile and run the PlayGame class) will give you a feel for the basic setup. In each turn

2. Your task

Your first task is to inspect the code to see how it is set up. It is extremely simple.

Then confer with each other and assign to each person at least one of the following modifications to be made.

In deciding who should do what, you should also decide what task to leave for our absent swimmer. Discribe her assignment (and any other information that should be passed on to other people modifying your code) in the file TODO.

3. To turn in

Commit your final changes to subversion.


Thomas VanDrunen
Last modified: Wed Jan 24 16:01:43 CST 2007