Project 2: Calculator

The goal of this project is to review the basics of object-oriented programming and to give you an initial try at system design.

1. Introduction and setup

In this project you will make a program that emulates a 4-function calculator. This program will use a GUI; a window looking like a calculator will appear on the screen, and the user can manipulate it by clicking on the buttons.

I have made the "face" of the calculator already-- the GUI is given to you. You need to write the rest of the program, which will interact with the window.

After moving into your directory for this course, copy the given files for this project:

cp /cslab.all/ubuntu/cs245/proj2/* .

You should get the following files:

CalculatorFace.java               ConcreteCalculatorFace.class
ConcreteCalculatorFace$1.class    Driver.java

2. The calculator face

As you can see from inspecting the code in CalculatorFace.java, the only interaction with the window available to use is

You may either get the buttons all at once by means of an iterator (for example, if you want to store them yourself somehow) or can look them up by calling getButton with the character that appears on the button. I have hardwired the "plus or minus" character into the static variable PLUS_MINUS of CalculatorFace. (Interfaces may have public, static, final variables, but no other kinds of variables.)

(The buttons do not write to the screen by default; they do nothing without you writing something for it.)

3. Writing action listeners

You will have to write action listeners for the buttons. If you have never used the ActionListener interface (or other GUI components), you can read the relevant sections in the textbook (from chapter 17, particularly chapter 17.2), look at the Java API, and look at the code given in lab 3 for the version control system. Here's a quick review/overview:

An action listener is an object that is "attached" to a GUI component-- for example, a button. Action listener classes implement the interface ActionListener in the package awt.event, which has the method actionPerformed(ActionEvent ae). For our purposes, you can ignore the parameter (but don't let that stop you from finding out how to use it, if you're curious). When the button is pressed by the user, the method actionPerformed() is invoked.

There are two basic strategies for using action listeners, and the choice between them is up to you (as we go on this semester, we'll discuss some of the trade-offs in a decision like this): Either you can write very busy actionPerformed() methods, which do a lot of the actual work of the calculator themselves; or you can write simple actionPerformed() methods which merely call another method in a central object, like we did in lab 3.

So, if we suppose you have written a class PlusListener that implements ActionListener and handles the pressing of the plus button, you can attach an object to the button by

    CalculatorFace face = new ConcreteCalculatorFact();
    JButton plusButton = face.getButton('+');
    ActionListener plusListener = new PlusListener();
    plusButton.addActionListener(plusListener);

Or, more succinctly:

    face.getButton('+').addActionListener(new PlusListener());

Don't hesitate to ask for help if you would like a fuller explanation or some guidance

4. Other requirements and helpful information

Make this program work just like a hand-held four-function calculator. You can find a decent example for reference here. Don't try to implement anything fancy; don't use Ubuntu's built-in calculator as a reference.

ConcreteCalculatorFace has a constructor that takes no parameters (as used in the example above). A window automatically appears. I've worked on the window so that it appears nicely on the machines in the lab. If you work on this project on your own computer, the window's size might not be right (it isn't, for example, on my Macintosh). You can either adjust it by mouse whenever you run the program, or you can play around with the setSize() and setLocation() methods of CalculatorFace. If you do, please remove these adjustments before turning in your code, since your code will be graded in the lab. If you do all your work in the lab, you will not need to use these methods.

In this project, you want your program to work like a real-life hand-held calculator. This is actually pretty hard to do. I don't think I've ever had a student get full marks on the first try of this project. (Calculators will be a recurring theme in the projects of this course.)

Hint: Don't try to write this entire project at once. Start implementing the number buttons first, making numbers appear on the screen. Then implement the plus button. When that's working, start doing the other operator buttons.

Important: The "screen" on the calculator is only 15 characters wide. Java displays double numbers using more than 15 characters. Make sure that when you display results that you do not run off the end of the screen. You need to think about how to format your results. There are several ways to do this. One way is to use the DecimalFormat class described starting on page 73 in Absolute Java. You also can devise your own formating strategy using String manipulation.

5. To turn in

Copy all the files you made or modified to a turn-in directory I've made for you.

cp filename /cslab.all/ubuntu/cs245/turnin/proj2/{johncharles,suzanne,david,lily,kendall,michael,daniel}

DUE: Fri, Feb 13, 5:00 pm.


Thomas VanDrunen
Last modified: Thu Feb 12 11:06:16 CST 2009