The main goal of this lab is to gain experience designing the relationships among classes. This will also give you experience in working on a group project, which will involve using a revision control system (in our case, Mercurial). Furthermore, in this project you will begin to see how various things we have been talking about in class are applied, including polymorphism and encapsulation; Java Collections classes like ArrayList, HashMap, and HashSet; and class extension (subclassing).
In this lab we initiate a running example that will come up in future lectures and labs: An "adventure"-style computer game. The central element of this kind of game is that it takes place in a world composed of locations (which we will call "rooms", even though it's possible that these locations could be interpreted as being outside) among which the user moves. In these rooms the user's character can find and use items, interact with other characters, and move to a different room. The object of the game might be to find something, rescue someone, or escape a cave or dungeon. Making this text-based gives it a element of retro-charm.
The code for the game we will work on is very flexible and (if designed well) extensible. It can be used to play games with a wide variety of scenarios, maps, and objectives. You will be working on it as a group, but each of you in the group will be working on a different part.
Make a new directory for this lab and checkout the code.
hg clone ssh://hg@cshg/cs245s15/groupX
Where X
is the number of your group
(eg, group1
, group2
, etc).
The code is in a folder/package called game
.
Make a new Eclipse project
(emember, make the project to be in the folder
containing the package folder game
.)
You may find it easier to run the program from the command line
than through Eclipse.
From the folder containing the game
folder,
run it with
java game.PlayGame
That is, the class PlayGame
has the main
method.
The game software is in working order and can be played.
However, right now the game is pretty lame.
It consists of four rooms (each described only as "a room"),
laid out as a 2-by-2 grid, with each room connected to its two
adjacent rooms (not to the diagonal room).
It also is a pretty annoying game since there is no object and no way
for the game to end.
In each turn
Your first task is to inspect the code to see how it is set up. It is extremely simple.
Then confer with each other and assign to each person at least one of the following modifications to be made.
Parser.executeTerm()
will not make this easy.
Room.java
for every new movement option will not make this easy.
The first thing you must each do is read this lab description (which, presumably you have done, if you have gotten this far). Then you will confer together and assign tasks to everyone.
Next you will take some time to think through what you need to do for your task and plan and design. You should do this in conjunction with whomever is working on tasks that affect or are affected by your task.
Once you have planned out your changes and considered how it will affect other parts of the program, begin to implement. In order to test, you will have to integrate your work using Mercurial.
Work until lab time is finished. Ideally by the end of lab, your group will have done all four tasks at least to some extent, will have integrated your changes, and will have a working version. At any rate, we will resume working on this (with new specifications, too) next week.